PlayCanvas WebGL Three.js Babylon.js Nvidia Omniverse

Department: HOT JPN
Salary: 800K-900K JPY per month (Negotiable)

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RECRUITER SUMMARY

HOT JPN IT Development, PlayCanvas WebGL Three.js Babylon.js Nvidia Omniverse, 800K+ JPY per month

29/01/2025

Candidate Background

Nationality:
Japanese
Residence:
Tokyo, Japan
Education:
B.Sc. in Computer Science XXXX
Languages:
English – Fluent, Japanese – Native
Experience:
8+ years of experience in the industry Current & Previous Employers and jobs include: Senior Game Developer at XXXX, Lead 3D Developer at XXXX
Motives:
Is actively looking for a job right now since has been in the same company for about 4 years now and is looking for more personal and career growth. Open for Senior/Lead Developer roles in Japan.
Current Salary:
750K+ JPY per month
Expected Salary:
800K-900K JPY per month (Negotiable)
Notice Period:
1 Month
Interview Availability:
Requires a day notice

Interview Assessment Notes

1. Could you introduce yourself and tell us about you? Your current / recent jobs and employers? Previous companies and jobs? 
He is an experienced game developer and 3D visualization expert and has been in this industry for more than 8 years now. He has a strong background in PlayCanvas since he has been in the gaming space since he started his professional career. He is currently with XXXX as a Senior Game Developer where he leads the development of AI-driven gaming environments, focusing on real-time rendering, and cloud-based collaboration tools. On a daily basis, he is involved with developing and optimizing 3D game environments, AI & Machine Learning integrations, cloud-based & multiplayer game development, and R&D functions as well for new AI advancements in the gaming space and testing experimental features as well. Before this, he was a Lead 3D Developer for XXXX where he also specialized in real-time 3D visualization of applications; he mostly worked with WebGL-based applications back then using PlayCanvas and also created interactive real-time simulations for AR/VR projects. He also acquired his knowledge with Nvidia Omniverse during that time, built cloud-rendered 3D collaboration tools, and many more.

2. What skill(s) / experience would you self-describe as strongest or specialist in? 
Strongest skill would be in optimizing WebGL experiences, integrating AI-driven mechanics into game environments, and working with highly autonomous Agile development settings. On top of that, he is comfortable with Jira Kanban-based workflows so he ensures the efficient delivery of complex projects all the time. He has a keen interest in the intersection of AI and gaming so he also brings deep technical insights and hands-on experience in both cloud-based game development and 3D collaboration tools as well. Some of his tech stack and technologies are as follows: PlayCanvas, also has a bit of Nvidia Omniverse, is good with Three.js, Babylon.js, and WebGL as well as AI and Machine Learning applied in gaming.

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